
It’s really great to make music with all those different things. Vangelis has one, Jean-Michel Jarre has one, I think Giorgio Moroder still has it, Hans Zimmer has one, and I have one. There’s only four or five operational in the world right now. That thing, right now, is worth 75,000 pounds. I bought that thing for 150 guilders, which is 50 bucks, 60 bucks in 1981, ‘82. I mean, there’s one synthesizer I own, which is - I’m sorry that I’m getting nerdy here for a second - which is the PS-3300 made by Korg somewhere in the ’70s. Luckily, I worked in a music store for four years in that time period, and I was able to collect so many synthesizers in that time period. So they would literally give these instruments away or for fairly little money as a trade-in in the store. People wanted the newer DX7 or the newer Roland Juno-106 or the Jupiter-8. But in 1982, you couldn’t give that thing away. Talk about the Memorymoog, which is a very, very classic, iconic synthesizer. It’s not necessarily because I bought all these things for market value, what they are right now, but I picked these instruments up in the time periods where nobody wanted them. If you walk into my house, which is a dedicated house to be like a studio, the whole house is a studio, and it’s one big museum. I love instruments in general and I’ve been collecting instruments since I was a teenager. What that means is that I’m not a guy that writes music on a piece of paper and then that’s it, or sits behind a computer all day. Well, I call myself a full-contact composer. Has the capacity for what kind of instruments you can use or what kind of sounds you generate changed over time? I read that you used the same sound chip that was in the original Sega machine to help score the Sonic film, and you’ve worked on video game music for a long time.
#SONIC THE MOVIE OST MOVIE#
The best 12 Sonic games, ranked 11 surreal ways the Sonic movie is and isn’t like the games Baby Sonic is the new Baby Yoda Obviously, I’ve worked on 40 to 50 different video games since ’95, ’96, until recently. I had steering wheels and the pedals and the gear shifts, and I would do stretch exercises before I would start the game because it’s like a two hour and 20 minute event, so you’ve gotta be fit and ready. Not for real but in the video game world. All these electronic acts that, two to five years later, would all break out to be the biggest electronic acts that we know. It was spectacular when it came out, and the soundtrack for that was insane. The only game that I was mega excited about when it came out was Wipeout for the Sony PlayStation. Also, at that point, I was 24 and I was already touring a lot around the world. I actually didn’t play Sonic when it came out in ’91.
#SONIC THE MOVIE OST PC#
Then I got into the early PC games, so I really skipped the special, dedicated Nintendo boxes and the Sega boxes. The next generation of video games that I played were very early Atari and Commodore games like Space Invaders and Leisure Suit Larry, Space Quest, these more problem-solving games. You were done with school, and the little pocket money that you had was to buy french fries and to play video games. I’m 52, so I started playing video games as early as ’76, ’77, the early arcade games, which was like a standard thing to do. Tom Holkenborg: I used to be, and then I got a career and didn’t have any time for it anymore. Polygon: You’ve composed for video games before in your career, but are you a gamer yourself?
